![]() ![]() ![]() The Security Chief wrote a full explanation in a letter categorizing every step he took against the Marquis and how at every turn, he turned allies against the Marquis or fingered them for troublemakers, and how he managed to deflect suspicion falling upon himself by having the underground flyer make fun of the Security Chief (and the Marquis immediately felt this made him not in with the Solomani because he seemed the sort to never make himself look foolish… except that’s exactly what he was doing to avoid suspicion). ![]() In the end, the Solomani invaded, had local support, and the Marquis had to flee for his life. It got worse as time went on: The high port blew up (the only GM-inflicted campaign event I can think of) and then shipments of high tech offworld arms and vehicles were sabotaged, the Marquis’ family was assassinated, and a few PCs and NPCs who were Imperial sympathizers were fingered as being behind the Solomani underground (leading to their execution by the Security Chief after convincing the Marquis he needed to kill these guys who were actually on the Marquis’ side). So on the one hand, he organized an underground flyer that regularly knew a lot about Imperial business and failures, he recruited like minded PCs and NPCs who had Solomani sympathies, and he set the Imperials against the local governments. He was also the funnel and organizer who managed data flow to the Marquis. That led to the Security Chief running a Solomani-sympathizer campaign against the Imperium. So much so that his Security Chief rapidly decided that if this was what the Imperium would put in charge, the Solomani were welcome. The Marquis was, to the eyes of some of his senior people, a bit erratic. The other characters were a mix of retired Marines, Navy, and some active duty, with one being a local noble. He ended up being the Marquis of Petra and being the Imperial representative. It would have been a more typical game if one of the players hadn’t rolled up a retired Imperial Marine who had Soc 12 (Marquis). The time period was about 1114, but in this particular setting, the Solomani were pushing into the open spaces in Glimmerdrift reaches. The tech level of the planet was 9, but there was another Imperial planet (TL-12) not far away. The planet was balkanized and there were many tensions among the double handful of nations but the big players were 2 or 3 larger nations. It was set in the JG Glimmerdrift Reaches on an Imperial planet (Petra). Speculative Machines podcast – where we get our theme music.Bob’s “Mesh-Plus” armor – intended to model Earl Dumarest’s armored clothing.TSAO: Liberty Ship” from Stellagama Publishing, and Felbrigg’s video review.Subsector Editor and Mapper – Cepheus Journal.FB post about IISS H2A Revolver and ISS ME7 Field Jacket for scouts, created by Brannon Boren.A Less-Travelled Road: The Three Creeps – blog entry from Omer Golan Joel.The Log of the Grayswandir – Traveller blog by Dennis Matheson.Traveller RPG Mayday Mayday 2022 Official Event Page – from CyborgPrime.RPG Ramblings Podcast, with Jeffrey Jones.In this episode Jeff and Bob read some much appreciated email from listeners, go over from great finds from the internet, talk about some rules finds, announce the winner for the random drawing from the Longest Campaign submissions, and read the first six of the twelve submissions! Random Cepheus Engine Character Generator:.“Any Dice” website – Online dice probability calculator:.Men’s Tactical Jacket, on which the fictional Scout jacket was based.Third Imperium Fanzine online archive:.In this episode we discuss the last two “longest campaign” submissions, talk about the Parry rule in Classic Traveller Combat, go through a lot of great Internet Finds, and briefly touch on the OGL debacle. ![]()
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