![]() ![]() Some of his attacks with the Falchion in Shadow Dragon & the Blade of Light.ĭoes a quick upward thrust. Due to its fast startup and the upwards angle of the initial hitbox, it can be combo'd into for a kill with his sourspot up aerial at certain percentages. This makes it incredibly potent compared to other forward smashes with the same damage output & when the speed difference versus forward smashes of similar KO potential is taken into account, it becomes one of the strongest forward smashes in the game. Although lackluster when hit with the blade, the tipper of this attack has incredible knockback. Very fast startup at frame 10, but high ending lag. Rotates his body counterclockwise with a strong overarching one-handed swing from his head to the ground. Deals semi-spike knockback, making it useful for edgeguarding. Has the lowest ending lag out of Marth's tilts, making it useful for interrupting grounded approaches & creating space. Covers platforms very well, is useful for juggling & when tippered it is the 6th strongest up tilt in the game.ĭoes a quick crouching sword poke. Can combo into itself or aerials at low percentages & KO at high percents when tippered. Swings Exalted Falchion in a large arc above his head with a large hitbox that can hit enemies behind him. His attack also from Fire Emblem: Shadow Dragon & the Blade of Light. The tipper can hit opponents standing on top of some platforms. On the other hand, it deals much weaker knockback if untippered, being incapable of sending foes into a tumble till mid percents, making it very unsafe if spaced improperly. It has a large arc that is useful for spacing & deals quite strong knockback when tippered. Spins around gracefully & slashes Exalted Falchion in a circle.ĭoes a fast upward swipe while leaning forward. His attack after sprinting toward an enemy in Fire Emblem: Shadow Dragon & the Blade of Light. The ability to use the faster, safer & more consistent forward tilt out of dash makes this move's use rather niche. ![]() It has notable ending lag & very low hit lag if untippered, making it rather unsafe against shields, especially since the tipper is quite hard to connect with. It is rather slow for a dash attack but deals quite high knockback if tippered This move sports impressively high base knockback but poor knockback growth, making it very fickle as a KO option. ![]() ![]() The first hit can also jab lock.ĭoes a quick, running, upward-sweeping diagonal slash. The first hit's tipper pulls opponents toward Marth, ensuring that the second hit connects, although connecting it into the tippered second hit can be difficult. Slashes Exalted Falchion twice in front of himself. Tipper: Attacks that hit at the end of his sword will deal increased damage.He is a low-middle weight swordfighter boasting high overall mobility, notably sporting the fastest walking speed in the game tied with Lucina, a fast dashing speed, average air speed, above-average air acceleration, moderate falling speed and low gravity. Marth is considered to be emblematic of swordfighters his playstyle revolves around spacing utilizing his unique signature tipper mechanic to deal high damage and knockback at a distance from his opponent. ![]()
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